| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190 | "use strict";Object.defineProperty(exports, "__esModule", { value: true });exports.calculatePaddingBoxPath = exports.calculateContentBoxPath = exports.calculateBorderBoxPath = exports.BoundCurves = void 0;var length_percentage_1 = require("../css/types/length-percentage");var vector_1 = require("./vector");var bezier_curve_1 = require("./bezier-curve");var BoundCurves = /** @class */ (function () {    function BoundCurves(element) {        var styles = element.styles;        var bounds = element.bounds;        var _a = length_percentage_1.getAbsoluteValueForTuple(styles.borderTopLeftRadius, bounds.width, bounds.height), tlh = _a[0], tlv = _a[1];        var _b = length_percentage_1.getAbsoluteValueForTuple(styles.borderTopRightRadius, bounds.width, bounds.height), trh = _b[0], trv = _b[1];        var _c = length_percentage_1.getAbsoluteValueForTuple(styles.borderBottomRightRadius, bounds.width, bounds.height), brh = _c[0], brv = _c[1];        var _d = length_percentage_1.getAbsoluteValueForTuple(styles.borderBottomLeftRadius, bounds.width, bounds.height), blh = _d[0], blv = _d[1];        var factors = [];        factors.push((tlh + trh) / bounds.width);        factors.push((blh + brh) / bounds.width);        factors.push((tlv + blv) / bounds.height);        factors.push((trv + brv) / bounds.height);        var maxFactor = Math.max.apply(Math, factors);        if (maxFactor > 1) {            tlh /= maxFactor;            tlv /= maxFactor;            trh /= maxFactor;            trv /= maxFactor;            brh /= maxFactor;            brv /= maxFactor;            blh /= maxFactor;            blv /= maxFactor;        }        var topWidth = bounds.width - trh;        var rightHeight = bounds.height - brv;        var bottomWidth = bounds.width - brh;        var leftHeight = bounds.height - blv;        var borderTopWidth = styles.borderTopWidth;        var borderRightWidth = styles.borderRightWidth;        var borderBottomWidth = styles.borderBottomWidth;        var borderLeftWidth = styles.borderLeftWidth;        var paddingTop = length_percentage_1.getAbsoluteValue(styles.paddingTop, element.bounds.width);        var paddingRight = length_percentage_1.getAbsoluteValue(styles.paddingRight, element.bounds.width);        var paddingBottom = length_percentage_1.getAbsoluteValue(styles.paddingBottom, element.bounds.width);        var paddingLeft = length_percentage_1.getAbsoluteValue(styles.paddingLeft, element.bounds.width);        this.topLeftBorderDoubleOuterBox =            tlh > 0 || tlv > 0                ? getCurvePoints(bounds.left + borderLeftWidth / 3, bounds.top + borderTopWidth / 3, tlh - borderLeftWidth / 3, tlv - borderTopWidth / 3, CORNER.TOP_LEFT)                : new vector_1.Vector(bounds.left + borderLeftWidth / 3, bounds.top + borderTopWidth / 3);        this.topRightBorderDoubleOuterBox =            tlh > 0 || tlv > 0                ? getCurvePoints(bounds.left + topWidth, bounds.top + borderTopWidth / 3, trh - borderRightWidth / 3, trv - borderTopWidth / 3, CORNER.TOP_RIGHT)                : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 3, bounds.top + borderTopWidth / 3);        this.bottomRightBorderDoubleOuterBox =            brh > 0 || brv > 0                ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - borderRightWidth / 3, brv - borderBottomWidth / 3, CORNER.BOTTOM_RIGHT)                : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 3, bounds.top + bounds.height - borderBottomWidth / 3);        this.bottomLeftBorderDoubleOuterBox =            blh > 0 || blv > 0                ? getCurvePoints(bounds.left + borderLeftWidth / 3, bounds.top + leftHeight, blh - borderLeftWidth / 3, blv - borderBottomWidth / 3, CORNER.BOTTOM_LEFT)                : new vector_1.Vector(bounds.left + borderLeftWidth / 3, bounds.top + bounds.height - borderBottomWidth / 3);        this.topLeftBorderDoubleInnerBox =            tlh > 0 || tlv > 0                ? getCurvePoints(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3, tlh - (borderLeftWidth * 2) / 3, tlv - (borderTopWidth * 2) / 3, CORNER.TOP_LEFT)                : new vector_1.Vector(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3);        this.topRightBorderDoubleInnerBox =            tlh > 0 || tlv > 0                ? getCurvePoints(bounds.left + topWidth, bounds.top + (borderTopWidth * 2) / 3, trh - (borderRightWidth * 2) / 3, trv - (borderTopWidth * 2) / 3, CORNER.TOP_RIGHT)                : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3);        this.bottomRightBorderDoubleInnerBox =            brh > 0 || brv > 0                ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - (borderRightWidth * 2) / 3, brv - (borderBottomWidth * 2) / 3, CORNER.BOTTOM_RIGHT)                : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth * 2) / 3, bounds.top + bounds.height - (borderBottomWidth * 2) / 3);        this.bottomLeftBorderDoubleInnerBox =            blh > 0 || blv > 0                ? getCurvePoints(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + leftHeight, blh - (borderLeftWidth * 2) / 3, blv - (borderBottomWidth * 2) / 3, CORNER.BOTTOM_LEFT)                : new vector_1.Vector(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + bounds.height - (borderBottomWidth * 2) / 3);        this.topLeftBorderStroke =            tlh > 0 || tlv > 0                ? getCurvePoints(bounds.left + borderLeftWidth / 2, bounds.top + borderTopWidth / 2, tlh - borderLeftWidth / 2, tlv - borderTopWidth / 2, CORNER.TOP_LEFT)                : new vector_1.Vector(bounds.left + borderLeftWidth / 2, bounds.top + borderTopWidth / 2);        this.topRightBorderStroke =            tlh > 0 || tlv > 0                ? getCurvePoints(bounds.left + topWidth, bounds.top + borderTopWidth / 2, trh - borderRightWidth / 2, trv - borderTopWidth / 2, CORNER.TOP_RIGHT)                : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 2, bounds.top + borderTopWidth / 2);        this.bottomRightBorderStroke =            brh > 0 || brv > 0                ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - borderRightWidth / 2, brv - borderBottomWidth / 2, CORNER.BOTTOM_RIGHT)                : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 2, bounds.top + bounds.height - borderBottomWidth / 2);        this.bottomLeftBorderStroke =            blh > 0 || blv > 0                ? getCurvePoints(bounds.left + borderLeftWidth / 2, bounds.top + leftHeight, blh - borderLeftWidth / 2, blv - borderBottomWidth / 2, CORNER.BOTTOM_LEFT)                : new vector_1.Vector(bounds.left + borderLeftWidth / 2, bounds.top + bounds.height - borderBottomWidth / 2);        this.topLeftBorderBox =            tlh > 0 || tlv > 0                ? getCurvePoints(bounds.left, bounds.top, tlh, tlv, CORNER.TOP_LEFT)                : new vector_1.Vector(bounds.left, bounds.top);        this.topRightBorderBox =            trh > 0 || trv > 0                ? getCurvePoints(bounds.left + topWidth, bounds.top, trh, trv, CORNER.TOP_RIGHT)                : new vector_1.Vector(bounds.left + bounds.width, bounds.top);        this.bottomRightBorderBox =            brh > 0 || brv > 0                ? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh, brv, CORNER.BOTTOM_RIGHT)                : new vector_1.Vector(bounds.left + bounds.width, bounds.top + bounds.height);        this.bottomLeftBorderBox =            blh > 0 || blv > 0                ? getCurvePoints(bounds.left, bounds.top + leftHeight, blh, blv, CORNER.BOTTOM_LEFT)                : new vector_1.Vector(bounds.left, bounds.top + bounds.height);        this.topLeftPaddingBox =            tlh > 0 || tlv > 0                ? getCurvePoints(bounds.left + borderLeftWidth, bounds.top + borderTopWidth, Math.max(0, tlh - borderLeftWidth), Math.max(0, tlv - borderTopWidth), CORNER.TOP_LEFT)                : new vector_1.Vector(bounds.left + borderLeftWidth, bounds.top + borderTopWidth);        this.topRightPaddingBox =            trh > 0 || trv > 0                ? getCurvePoints(bounds.left + Math.min(topWidth, bounds.width - borderRightWidth), bounds.top + borderTopWidth, topWidth > bounds.width + borderRightWidth ? 0 : Math.max(0, trh - borderRightWidth), Math.max(0, trv - borderTopWidth), CORNER.TOP_RIGHT)                : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth, bounds.top + borderTopWidth);        this.bottomRightPaddingBox =            brh > 0 || brv > 0                ? getCurvePoints(bounds.left + Math.min(bottomWidth, bounds.width - borderLeftWidth), bounds.top + Math.min(rightHeight, bounds.height - borderBottomWidth), Math.max(0, brh - borderRightWidth), Math.max(0, brv - borderBottomWidth), CORNER.BOTTOM_RIGHT)                : new vector_1.Vector(bounds.left + bounds.width - borderRightWidth, bounds.top + bounds.height - borderBottomWidth);        this.bottomLeftPaddingBox =            blh > 0 || blv > 0                ? getCurvePoints(bounds.left + borderLeftWidth, bounds.top + Math.min(leftHeight, bounds.height - borderBottomWidth), Math.max(0, blh - borderLeftWidth), Math.max(0, blv - borderBottomWidth), CORNER.BOTTOM_LEFT)                : new vector_1.Vector(bounds.left + borderLeftWidth, bounds.top + bounds.height - borderBottomWidth);        this.topLeftContentBox =            tlh > 0 || tlv > 0                ? getCurvePoints(bounds.left + borderLeftWidth + paddingLeft, bounds.top + borderTopWidth + paddingTop, Math.max(0, tlh - (borderLeftWidth + paddingLeft)), Math.max(0, tlv - (borderTopWidth + paddingTop)), CORNER.TOP_LEFT)                : new vector_1.Vector(bounds.left + borderLeftWidth + paddingLeft, bounds.top + borderTopWidth + paddingTop);        this.topRightContentBox =            trh > 0 || trv > 0                ? getCurvePoints(bounds.left + Math.min(topWidth, bounds.width + borderLeftWidth + paddingLeft), bounds.top + borderTopWidth + paddingTop, topWidth > bounds.width + borderLeftWidth + paddingLeft ? 0 : trh - borderLeftWidth + paddingLeft, trv - (borderTopWidth + paddingTop), CORNER.TOP_RIGHT)                : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth + paddingRight), bounds.top + borderTopWidth + paddingTop);        this.bottomRightContentBox =            brh > 0 || brv > 0                ? getCurvePoints(bounds.left + Math.min(bottomWidth, bounds.width - (borderLeftWidth + paddingLeft)), bounds.top + Math.min(rightHeight, bounds.height + borderTopWidth + paddingTop), Math.max(0, brh - (borderRightWidth + paddingRight)), brv - (borderBottomWidth + paddingBottom), CORNER.BOTTOM_RIGHT)                : new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth + paddingRight), bounds.top + bounds.height - (borderBottomWidth + paddingBottom));        this.bottomLeftContentBox =            blh > 0 || blv > 0                ? getCurvePoints(bounds.left + borderLeftWidth + paddingLeft, bounds.top + leftHeight, Math.max(0, blh - (borderLeftWidth + paddingLeft)), blv - (borderBottomWidth + paddingBottom), CORNER.BOTTOM_LEFT)                : new vector_1.Vector(bounds.left + borderLeftWidth + paddingLeft, bounds.top + bounds.height - (borderBottomWidth + paddingBottom));    }    return BoundCurves;}());exports.BoundCurves = BoundCurves;var CORNER;(function (CORNER) {    CORNER[CORNER["TOP_LEFT"] = 0] = "TOP_LEFT";    CORNER[CORNER["TOP_RIGHT"] = 1] = "TOP_RIGHT";    CORNER[CORNER["BOTTOM_RIGHT"] = 2] = "BOTTOM_RIGHT";    CORNER[CORNER["BOTTOM_LEFT"] = 3] = "BOTTOM_LEFT";})(CORNER || (CORNER = {}));var getCurvePoints = function (x, y, r1, r2, position) {    var kappa = 4 * ((Math.sqrt(2) - 1) / 3);    var ox = r1 * kappa; // control point offset horizontal    var oy = r2 * kappa; // control point offset vertical    var xm = x + r1; // x-middle    var ym = y + r2; // y-middle    switch (position) {        case CORNER.TOP_LEFT:            return new bezier_curve_1.BezierCurve(new vector_1.Vector(x, ym), new vector_1.Vector(x, ym - oy), new vector_1.Vector(xm - ox, y), new vector_1.Vector(xm, y));        case CORNER.TOP_RIGHT:            return new bezier_curve_1.BezierCurve(new vector_1.Vector(x, y), new vector_1.Vector(x + ox, y), new vector_1.Vector(xm, ym - oy), new vector_1.Vector(xm, ym));        case CORNER.BOTTOM_RIGHT:            return new bezier_curve_1.BezierCurve(new vector_1.Vector(xm, y), new vector_1.Vector(xm, y + oy), new vector_1.Vector(x + ox, ym), new vector_1.Vector(x, ym));        case CORNER.BOTTOM_LEFT:        default:            return new bezier_curve_1.BezierCurve(new vector_1.Vector(xm, ym), new vector_1.Vector(xm - ox, ym), new vector_1.Vector(x, y + oy), new vector_1.Vector(x, y));    }};var calculateBorderBoxPath = function (curves) {    return [curves.topLeftBorderBox, curves.topRightBorderBox, curves.bottomRightBorderBox, curves.bottomLeftBorderBox];};exports.calculateBorderBoxPath = calculateBorderBoxPath;var calculateContentBoxPath = function (curves) {    return [        curves.topLeftContentBox,        curves.topRightContentBox,        curves.bottomRightContentBox,        curves.bottomLeftContentBox    ];};exports.calculateContentBoxPath = calculateContentBoxPath;var calculatePaddingBoxPath = function (curves) {    return [        curves.topLeftPaddingBox,        curves.topRightPaddingBox,        curves.bottomRightPaddingBox,        curves.bottomLeftPaddingBox    ];};exports.calculatePaddingBoxPath = calculatePaddingBoxPath;//# sourceMappingURL=bound-curves.js.map
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